JAX (SY) : SH-116 OMNI (beta)

Synth minimalism maximized.
The closed beta of a (very) long secret work in progress has been started.

Unlike on the screenshot – this is a picture of the alpha version – the synth will be named SH-116 OMNI and is a 16 channel multi timbre polyphonic unison monster thingy, something that would not even be possible with 16 single items of a real SH-101 legend ( these are late 80’s, very popular monophonic, one-oscillator synthesizers from Roland Corporation – regularly sold for thousand++ dollars even today on the second hand market. The original is neither polyphonic nor multi timbre nor unison capable ).

With the start of the beta phase, we redesigned the vector based user interface completely to become a real 3D interface.

With using Apples SceneKit or maybe RealityKit the UI will be presented in a controllable 3D environment. Previous UIs did react somehow sluggish because of using loads of stitched image resources.

4 thoughts on “JAX (SY) : SH-116 OMNI (beta)”

  1. The beta probably will become public very soon.

    We are currently implementing a completely new UI framework, replacing the old one (first image), which was hybride vector image based.

    The new user interface will be based on a real 3D environment (dark picture above). The special Roland bend has inspired us, because it must move in multiple directions, which is just not possible with stitched static images.

    Also the casting of 3D shadows required allot of stitched image resources and was leading to bad performance with a sluggish UI response and high CPU hit just for the UI updating. ^^

    So the new UI will be built completely on performant Apples 3D environment technology (featuring Metal shader frameworks under the hood) and also is prepared for the spatial space on the Apple Vision Pro this way.

    Really loads of work currently.

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